What follows are the most glaring differences between present
football and power-football. I apologize for some duplicates.
I have also made no effort to clump ideas. I left them raw and unordered.
C - Goals are a matter of luck (in German, Glücksfussball).
P - Goals are the consequence of fast thinking and excellent play.
C - Few goals (2:1, 1:0, 3:2)
P - Many goals (12:8, 15:7, 9:9)
C - Development of play is slow.
P - Development of play is lightning fast.
C - Somebody has to come up with some idea, or else nothing will happen.
P - Each player knows exactly how he has to play so that goals will be the natural outcome.
C - Self-aggrandizing players dominate the game and destroy effective teamwork.
P - Brilliant single players are not wanted, they destroy teamwork.
C - The ball gets kicked around for a long time, before somebody gets a chance to shoot on goal.
P - Direct through-passes, coupled with the ability to score goals from a distance, dominate the game.
C - The present (50 year old) tactic, a mix of a 3-tier system and position football, dominates.
P - An organic tactic allows "football totale": 11 attackers turn into 11 defenders, and vice versa
C - Generally, mechanical system, for example computer simulations, like Prozone, that add, subtract, and measure player action, are unsuited for living organisms, like football players.
C - The present tactic is inflexible, static, because each player is told where and how he has to play.
P - The organic tactic is fluid, always different, impossible to figure out.
C - Decisions made on the playing field are mediocre, therefore few chances for shots on goal.
P - Decisions are optimised through constant practice, therefore many scoring opportunities.
C - Mediocre to poor passing.
P - First class passing, because practised a hundred thousand times in a special hall!!
C - No indication that football is capable of learning from other sports.
P - All good, relevant ideas, from where ever, are incorporated into the game.
C - Players are bought and sold, as if football were a cattle market.
P - Players, 22 of them, who come from the area, stay together until retirement at 35.
C - No knowledge of the following: if even 1 player is exchanged, teamwork starts from zero.
P - The team plays with one brain, because they know each other so well.
C - The coach is the boss, he tells players what to do.
P - The coach never tells, he uses the most effective teaching method there is: he asks questions!
Interjection: One of the world's wonders is that the highest institutes of learning, universities,
still give lectures, as the Romans and Greeks did a couple of thousand years ago. Instead of posting lectures in film and words in the net, they force thousands of young people to meet in a large hall and take down every word that comes out of their hallowed mouths. Also, lectures are the only teaching method professors know, with the possible exception of seminars. Yet they fear seminars since they may be asked questions for which they do not know the answer. Poor sods. In football, a simple game, coaches should ask instead of telling players what to do. It brings you instant commitment to a decision reached jointly. If you ask, and if you then take into account what others say, you are their man. If you do this with everything, including, say, training times, you will be considered a wise man. Wise men never burn out. If on the other hand you use an autocratic leadership style, you will be considered an autocrat. The going will be tough, you gain no respect and you may well burn out.
C - The coach is responsible for everything; he gets the blame when the team loses.
P - The role of the coach is that of the "wise man". He says little. Burnout is unknown.
C - The training in football is poor! Almost every action is wrong. No improvement is in sight.
P - The training is highly efficient and effective. The game visibly improves with each game.
C - Present football is a game of showmanship; true teamwork is not to be seen.
P - Teamwork is first class. The team plays with one mind.
C - Communication on the playing field is often destructive: lots of quarrelling, whining & complaining.
P - Ongoing, constructive, encouraging, supportive communication.
C - Players stop the ball, then pass it on so that they look good.
P - The ball is passed on immediately, with power and one-touch into the run of the best-placed player.
C - Players look at the action where the ball is.
P - Players continually scan the whole playing field to discover openings.
C - A few players score most goals.
P - Each player can and does score goals because of the organic tactic and their training as sharpshooters in shooting halls.
C - Shots on goals are practiced a dozen or two dozen times on the playing field.
P - Come rain or shine, 100 shots on goal are practised daily in "shooting halls".
C - Players play selfishly to show how good they are in comparison to others.
P - Every player plays with and for his team-mates; selfishness is disapproved of.
C - The training focuses equally on what is essential and inessential.
P - Training focuses exclusively on what is essential for the play and the next game.
C - Most teams consist of similar types of players - they therefore lack creativity.
P - The team consists of varied types of players who complement, but are dissimilar from, each other.
C - Players practice many things only marginally and consequently do not improve their game.
P - Players practice, practice and practice to perfect what is essential: to pass and to shoot.
C - The ball gets passed onto the foot of any freestanding player.
P - The ball gets passed into the run of the best placed player
C - Players love to dribble around other players to show spectators their technical skills.
P - Players never dribble: it is not only egoistic, it is also the slowest way to move the ball.
C - Although the game is called "football", players score many goals with their head.
P - Players never score goals with their head, not only because the head is not as accurate as the foot, but also because shots with the foot are played with such velocity, that goalies get scared.
C - Players seldom, if ever, engage in mental training.
P - Players use mental training all the time, 24 hours a day, even in their dreams; they visualize shots, passes, tactical moves, upcoming games, etc.
C - Players play the game.
P - Players play the game before it is played.
C - Players are extremely happy when they score a goal, but are crestfallen when they lose.
P - Players handle success and defeat in a similar, matter-of-fact way, and go on giving their best..
C - When a player scores a goal, he shakes off his mates, runs to the corner, and has fans adore him.
P - When a player scores a goal, he thanks the team mate who made it possible for him to score.
C - Players run with full steam; after the game they are exhausted.
P - Players learn to run without exerting themselves; they flit instead, in this way they can play all day.
C - The players are tense and waste in this way much energy.
P - Players know how to relax during the game and constantly re-energize themselves.
C - The team produces little synergy, also few cooperative actions.
P - The players know how to produce and use synergy to increase the effectiveness of all players.
C - The team puts the opposing team only occasionally under pressure.
P - The team produces 90 minutes long high pressure.
C - The players are no risk-takers, because they do not want to look bad.
P - Each player continually engages in high, yet calculated risk-taking.
C - If the game does not go too well, players get discouraged.
P - The players never get discouraged; they have a deeply embedded "We can and will do it" attitude.
C - The players are satisfied, when they play well.
P - The players try in each game to surpass their personal boundaries.
C - Each players tries to "look good".
P - Each player plays unselfishly for the other.
C - The coach tells players what to do.
P - The coach says very little, he gives advice when asked; otherwise he leads with a wise hand.
C - The leadership style of the coach is autocratic: he tells players what to do.
P - The coach asks, he never tells.
C - When the game starts, the players start sweating after only a few minutes.
P - The players sweat little because they know how to control their energy household.
C - The present tactic is an anti-tactic, it hinders more than it helps. It is therefore an anachronism.
P - The organic tactic is easy and fun to learn. It is what one might call an ultimate tactic.
C - The coach has often been once a famous player.
P - The coach knows about soccer (what is there to learn?) but needs no soccer experience.
C - All soccer coaches are male.
P - Women make often better coaches than men because they can, at least temporarily, hide their ego.
C - Clubs need luck, so that everything goes well.
P - The club is a learning-club: all aspects are continuously being improved. Luck is not needed.
C - The players are bodily rather sturdy, and often not very flexible and rather slow.
P - The players are slim, lively and peppy; each one runs the 100 m in under 13 seconds.
C - For the players the club is a means to have fun and earn a buck.
P - The players live for their club because they spend their whole career there.
C - The intelligence of the players is often accepted as not very high, mainly because intelligence is presumed not to be required..
P - The player intelligence is high; it is consciously being improved daily - in many ways.
C - Few players are able to score goals regularly, not even from short distances.
P - Each single player is able to score goals from 30 or 40 meters with a 50% probability of success!
C - The flow of the game is unnecessarily complex and halting.
P - The flow of the game is always fluid, elegant and like lightning.
C - The players whine, complain and argue with the referee.
P - The players accept the decisions of the referee unconditionally, even when they are grossly unjust.
C - The tactic is decided by the coach.
P - The organic tactic need not be decided by anybody, it is dictated by the flow of the game.
C - Players apply what they learned elsewhere.
P - The club is like a school or university: one learns daily, everything one needs to know.
C - Football is mainly a means to make money, for club and players.
P - Power football is considered an art, a performance; the players are actors and artists.
C - The players use their five senses, a sixth they have not developed.
P - All players learn to develop and use their sixth sense, that is, their intuition.
C - Cliques develop, envy, fear and lack of joy often determine the climate in the club.
P - Total harmony exists; the attitude of all, players and non-players, is positive and confident.
C - One believes stars bring success.
P - There are no stars in power-football; unity - one for all and all for one - is the goal.
C - Nobody knows how to train mentally.
P - All players learn to train mentally: before practise before they go to sleep, while they eat, when they travel, when they sit on the toilet...
C - The players rarely talk about football.
P - The players talk continually about football; nothing interests them more.
C - The present football is the best way to earn money (for players and club).
P - A wrong assumption: when football is elevated to a performance, the number of spectators and income will double.
C - The defence can be penetrated because not all players defend.
P - The defence is almost impenetrable since all players defend - and attack, in a to and fro pattern.
C - When a player makes a mistake, his mates often criticize him.
P - When a player makes a mistake, his mates as a matter of fact make up for it.
C - Well planned, direct plays are rare.
P - Each possible move or pattern of moves has been countlessly practised (in the seminar room!).
G - The club has to pay close attention to income and expenses because of high player salaries.
P - The club has no stars, salaries are moderate to high, depending on income, that is, success.
G - The club has a youth program, buys however expensive stars. What does that indicate?
P - The club has a first-class youth program and produces wave after wave of power-players.
G - Effort and dedication depend on present mood.
P - 100% effort, always, delivered in a relaxed, almost floating way.
G - It is up to the many gods, where shots on goals or passes to team members will end up.
P - Each shot or pass is the product of firmly anchored brain patterns, practised tens of thousand times.
G - A momentary brain flash is not enough to score goals or make accurate passes.
P - Brain patterns of shots and passes are firmly anchored; they cannot but be successful.
G - High balls to the front may or may not land where they were intended to land.
P - There are no high balls; the ball is always kept on the ground.
G - Throw-ins often land on the chest or head of a team-mate, and are thus wasted.
P - Throw ins are thrown flat, with a spin, into the run of the best-placed team-mate.
G - Corners are played high into the box, in the hope that somebody will score with his head.
P - Corners are treated like passes: they are played flat, either into or outside the box.
G - Players are hitting the ball with any part of the foot.
P - Players learn and know only two ways of playing the ball: with the inside or the instep.
G - The players are tense before an important game.
P - The players are totally relaxed before a game, because they have played it mentally already.
G - Hardly any players can pass the ball accurately to a team-mate.
P - A pass does not only arrive, but it is played "just right", that is into the running path of the player.
G - Players form a ring or two lines and pass the ball toward each other for a few minutes. A waste!
P - Passes are practised in a specially built hall: they practice it about 100,000 times a year.
G - Motivation comes from the outside: the coach, team-mates, money.
P - Motivation comes from the inside, because outside motivation rarely motivates.
G - Fast short passes often lead to loss of the ball.
P - Lightning-fast, long passes lead to successful shots on goal.
G - Many games consist of a senseless, meaningless kicking of the ball.
P - Each pass or shot is planned with lightning speed in the brain, to be perfectly executed.
G - Short thinking process: the ball is mainly played to the closest team-mate.
P - Planned, multistage thinking: the ball goes always to the one who is best positioned to pass the ball to another who is even better positioned.
G - Most players stop the ball before they pass it on.
P - Players pass the ball on in a one-touch move, into the run of the best-placed team-mate.
G - Much play takes place over the wings.
P - Little play takes place over the wings, because distance and angle toward the goal are disadvantageous.
G - Dribbling is the norm, it is however the slowest way to move the ball.
P - Dribbling is never used, especially not for purposes of self-glorification.
G - The ball is often routinely kicked high to the front, especially by the goalie.
P - The ball remains always flat to the ground.
G - The goalie grabs the ball, marches to the end of the box, looks around, waves with his hand, and kicks the ball then any which way.
P - The goalie has the best view of the field; he initiates the next offence; he is therefore no longer only a goalie, but an eleventh player.
G - The game is slow and boring.
P - The game is always lighting fast and exciting.
G - Each pass is easily figured out (even by the spectators).
P - Each pass is different, full of surprises, because of deliberate, often practiced deception.
G - Players call each other by name; in this way the opponent will know where the ball is played to.
P - Players have secret names to prevent the opponent from knowing to whom the ball will be played.
G - Deception is rarely used; this means, advantages are wasted.
P - Deception is the norm; in this way one gains a 1 or 2 second advantage, enough to shoot unmolested on goal.
G - Players who score a goal are deliriously happy, because it happens so rarely.
P - To score one or a dozen goals per game is no big deal.
G - The tactic is pre-determined; every player has to adhere to it.
P - The tactic is organic and never the same; it emerges and unfolds, based on the current situation.
G - Coaches typically stand on the side-line and bellow instructions.
P - When the games starts, the coach says nothing; he has nothing to say, because he has said it all before the game.
G - Many goals are scored with the head, even though the name of the game is "football".
P - All goals are scored with the foot; the head is used for thinking and does not get maltreated.
G - 75% of passes are inaccurate.
P - 90% of all passes are played dead-right into the path of a team-mate.
G - Few players can score goals from a distance of 30 to 40 meters.
P - All players can score goals from this distance, with a 50% probability of success!
G - Receiving the ball, dribbling with it, and passing it on - 3 mistakes continually repeated.
P - The ball received is played on with lightning speed to the best placed team-mate: an art!
G - Much plan less to and fro kicking of the ball.
P - Planned room-splitting passes, into the run of a team-mate, are the norm.
G - The current 3 tier tactic is a 50-year old corset that never fit the football goddess.
P - The organic tactic is an "ultimate" tactic; nothing can come after it.
G - The intelligence of the players is hardly ever used; players are mere executors of orders.
P - The intelligence of each player is furthered and fully used; (one sees it blink during the game).
G - The training program is in comparison with other sports inefficient and ineffective.
P - In contrast, power-football offers a full, all-embracing, professional, elitist training program.
G - Most professional clubs have hired a motley crew of players from all continents.
P - Players come from the same area, if possible from the same mother. (hopeful smile)
G - The ball is often being passed from one to another, without rhyme or reason.
P - The ball is always played forward, players always seek the fastest way to score a goal.
G - Long explanations to players who are being exchanged; they pretend to "get" what the coach says.
P - Explanations for exchanged players are unnecessary; they will know what they have to do.
G - Few players dare shoot on goal from a distance of 40 meters.
P - Distance shots are the norm; most goals are scored that way.
G - Players change clubs frequently.
P - Players stay together until the end of their career; it gives them security and confidence.
As you can see, dear exhausted reader, Power-football differs dramatically from the way football is currently being played. I know you won't like to hear this, but the present play is getting boring. It needs new impetus. I rarely watch a game to the end any more. Even a third-rate mystery on TV is better. The clubs totally overvalue and overpay their players. Most players should be paid minimum wage for their performance. The quality-level of the game is so low, that it is surprising that people pay to watch. But then, if one were a cynic, one could say that players and spectators are well matched: both seem to think that what they see is excellent play. But you will know better.
I think football for the masses would be an excellent alternative to war. Have all wars be fought out and decided in a football stadium. Not a bad idea (self praise). We could scrap the whole military machine. The better score decides who wins and by what margin. Unfortunately, Darwin, and with him the whole animal kingdom, the human ones included, would not agree. The need for power and money, often intertwined, can unfortunately neither be negated nor repressed. A pity.
I would suggest that games, in which 15 to 25 elegantly wrought goals are the norm, would fill any stadium. The present-day game would get elevated from game to performance. Theatre, music and football, vying for customers. Better to have them combine. Music before the game (high school, military, etc.), coupled a performance of cheerleaders (sex appeal outranks football), or even a theatre performance. Family tickets. You get the picture. Horror or inspiration?
The more titillating of the three ways of spending one's spare time will draw the masses. Could that not be called progress? Some time ago I watched (on TV, not in person) a performance of older Bolivian women playing soccer, high up in the Andes. There they were, women of indistinct age, hiking up their voluminous skirts, laughing, shrieking while running in a pack after the ball (the way the players did when the game was invented in the last century, watched by their smiling, smoking men. Now that is a spectacular performance, worth a thousand pennies.